Page 2 - Updated Spectrum-volume-14-issue-5
P. 2
2 2021 | Spectrum | Volume 14 Number 5
2 2020 | Spectrum | Volume 14 Number 5
Anyone up for cyborgs
on the streets?
ISHIKA GHOSH computer directly with a brain. to the implant module wirelessly
This can achieve a symbiosis via an external module. Robots
If there was a way for humanity with artificial intelligence, are being used successfully to
to achieve a stage where there something he believes will be do surgeries on animals.
were no diseases, viruses, human essential to the survival of the From Iron Man to The Batman
weaknesses, or any form of species. saga, there have been plenty of
intellectual incompetence, why Designed to potentially cure heroes who did not receive their
wouldn’t one want to stretch
WeiQi or Go, an ancient game neurological diseases like powers naturally and therefore
their hand and grasp it?
Alzheimer’s and Parkinson’s, portray the great leap human
Transhumanism is the he demonstrated a small chip beings may take into improving
Venerable festivities: Games philosophy that vouches for with tiny wires that that could their own condition. Superhero
in an archaic society the use of bio transformative be implanted into the human movies make one more fearful
technologies to transform human brain to improve interaction with of transhumanism, rather than
to posthuman- ‘a person or entity machines. Recently, Neuralink eliciting positive feelings about
that exists in a state beyond being successfully tested a wireless the movement. Considering
NATALIA RISHMA often imbued with mythic and human.’ Elon musk is enabling chip implant in the brain of a test safety and how it affects the
ritual religious significance.
Games in the past commonly Games like Gyan Chauper and humans to achieve this through monkey who could play video brain, once the technology will
had one purpose, entertainment. The Mansion of Happiness were Neuralink. It is a brain-computer games with just his mind. The N1 be ready for use. The power
interface company that makes sensor chip can be controlled by that humans might possess is
While active participation developed to inculcate spiritual brain implants connecting a a smartphone app and connects beyond imagination.
was encouraged and physical and ethical meaning in the lives
limits put to test, the mind of the young, while Shatranj and
had to undergo the rigorous WeiQi (Go) were recognized by
procedure too. Ranging from the military and pollical elite
Mancala to Chess and Senet, as a way to develop strategic
each had cultural and geographic thinking and mental skill.
diversity with a set of rules and
punishments. They became an Human history and games
integral part of culture, brought are inextricably intertwined.
people together and served the Irrefutable evidence resounds
purpose of passing it on to future down through the ages that fun
generations. and games are not frivolous
pursuits per se- instead, they
Being a common pastime to come naturally as perquisite Neuralink architecture and Structure of the N1 chip
both the elite and the royalty, parts of being human. Through
some games became common the understanding of games,
features of court culture and we can conceptualize how
were given as gifts. The royalty we began to make intelligent The Gendering of clothing
enjoyed games which were less choices. Simplicity is what is
harsh but regularly spectated. at the core of all games, and
Opportunistic to ease political this is what our entire purpose SHREYA KHERA were considered ‘shameless’ and skirts for men were and still are
tensions, it was used as a tool to of being alive boils down to. ‘not honourable’. For men, any considered too ‘feminine’ and a
make peace & form allies with They arguably teach us lessons, The debate surrounding ‘pants clothing considered ‘feminine’ symbol of weakness. It’s high
countries and nations good and bad, with hind and are masculine’ and ‘skirts are was evidently degrading and time to realise that clothes can
Games such as Senet and the foresight of how an outcome feminine’ is more contemporary un-manly. Interestingly, de- be gender-fluid or a medium of
Mesoamerican ball game were will affect us. than we are led to believe. gendering of clothes is, to some self-expression. Considering
Historically, skirts were the extent, a function of capitalism.
matter-of-fact item for most of When women started working in men in skirts or gowns to not
humanity’s ancient civilizations, factories, the owners demanded be “masculine” proves the
on both sides of the gender divide. they wear something more general lack of knowledge on
Reporting for Spectrum Clothes in the past have been efficient and apt for work, unlike fundamental history, where
both gender-fluid and elaborate. the gowns and skirts, and pants skirts were considered a symbol
• Contributing reports should be confined to a Tunics were considered more came into the picture. However, of bravery.
maximum of 250 words and must be written efficient for battles, allowing
swift movement in the field.
by students only. Pants were worn only during
• Accompanying pictures must have captions. times of horse-riding, during
Pictures without caption will not be published winters, or manual work.
The gendering of clothes
• Request for coverage in Spectrum by its is a function of capitalism.
editorial team must be made well in advance Companies looking for quick
with an accompanying note and the invitation ways to make profits advertised
to sridhark@srmist.edu.in different items of clothing as
being divided along the lines of
• Coverage of a certain event or receipt of gender. The continued systematic
an article does not guarantee publication. oppression of any self-expression
of women led to the rejection of
-Editor any clothing that brought attention
to their features. Such items non-gender normative clothes